On the suitability of dead reckoning schemes for games
L Pantel, LC Wolf - … of the 1st workshop on Network and system support for games, 2002 - portal.acm.org
... distributed game, depends on the difference between the real and the ... in regard to
different game types (genre) like Sport, 3D-Action and racing games. ...
An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender … -
TL Dietz - Sex Roles, 1998 - Springer
... argue that children were more tolerant of ?real-life? aggression ... situations in which
society expects aggression (namely, sports games); violence directed ...
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, … -
CA Anderson, BJ Bushman - Psychological Science, 2001 - Blackwell Synergy
... individual? can be a nonhuman cartoon character, a real person, or ... Numerous educational,
nonviolent strategy, and sports games exist, but the most heavily ...
… interactive learning environments based on the blending of microworlds, simulations, and games -
LP Rieber - Educational Technology Research and Development, 1996 - Springer
... Activities such as games and sports are embedded in ... Games in particular offer many
intriguing psy- chological and ... is any attempt to mimic a real or imaginary ...
Using a Computer Game to Develop Advanced AI -
JE Laird - 2001 - doi.ieeecomputersociety.org
... change parameters to make the game appropriately challenging, or produce a sports
game's play-by-play ... These games constitute real products that ...
[BOOK] Major League Losers: The Real Cost of Sports and Who's Paying for It
MS Rosentraub - 1999 - books.google.com
... of team owners and the resulting sports welfare system is ... The primary winners in
this welfare game, the owners ... and local mass media, local real estate investors ...
[BOOK] … : Applications of the Analytic Hierarchy Process in Economics, Finance, Politics, Games, and Sports
TL Saaty, LG Vargas - 1990 - Kluwer Academic Pub
-
[PDF] Violence exposure in real-life, video games, television, movies, and the internet: is there … -
JB Funk, HB Baldacci, T Pasold, J Baumgardner - Journal of Adolescence, 2004 - cust.educ.ubc.ca
... sports, no contact between players (example: golf); sports with contact between
players (example: football); game show; talk show; story about real people with ...
[BOOK] The Cooperative Sports & Games Book: Challenge Without Competition
T Orlick - 1978 - Pantheon Books
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life -
CA Anderson, KE Dill - Journal of Personality and Social Psychology, 2000 - content.apa.org
... Mortal Kombat as a favorite game classified it as a ?sports? game. ... relation between
long-term exposure to violent video games and real-life aggressive ...
Source: Google Scholar |